Currently I am a student at the Entertainment Technology Center at Carnegie Mellon University. Here is a small exerpt from the ETC's mission statement:
"We are based on the principle of having technologists and non-technologists work together on projects that produce artifacts that are intended to entertain, inform, inspire, or otherwise affect an audience/guest/player/participant."
I fall squarely in the middle of these two extremes. While my schooling has focused primarily on programming, I spend my spare time honing my artistic talents. In our class, Building Virtual Worlds, we are split up into teams of four and are each assigned one of four roles: modeler, texture artist, programmer, or sound designer. So far at the ETC, I have been developing my artistic skills, working mostly in texture art. This means that I am often the driving force behind the look and feel of the game that we create. The modeler creates a 3D model, and it is the job of the texture artist to translate the surfaces of that 3 dimensional model into 2 dimensional space for painting. For our first task, we were asked to texture the spaceship model in the first picture below. I decided that I would paint it in the style of the old Ford with the wood side paneling (the Country Squire):
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