• ARKADIUM
  • “Whitney is an amazing UI designer who knows her trade inside and out. In her short time at Arkadium she rocked the UI on several projects, created and presented a great set of best practices for our designers to follow, and contributed to the company in many ways outside of her core specialties. She is incredibly smart and well versed in a variety of topics- not the least of which is, amazingly, quantum physics. I was saddened by her decision to leave but I know she will be a success in whatever career path she chooses.”

    - Jeremy Mayes, VP of Game Design and Development at Arkadium
    August 11, 2011

    “It was an honor to be able to work with Whitney. The speed and ferocity with which she tackles problems is amazing. Quite often in problem solving meetings, Whitney would be 3 steps ahead of everyone else, busily scratching out a solution for the rest of the team. Rarely was she caught off-guard by an issue. 
         Whitney's talent is truly multifaceted. She is a gifted UI/UX designer, she can create production quality art with ease, and, on top of that, she can code! However, it is the combination of all of these talents which is what makes Whitney such a pleasure to work with. She is able to look at problems with both an analytical mind as well as an eye for design.” 

    - Ben Smith, Lead Game Programmer
    June 23, 2011
  • SCHELL GAMES
  • “Whitney was an invaluable asset at Schell Games, as well as being a wonderful teammate and inspiring artist. Her communicative nature allowed her to work closely with game design and technology, often assisting in elements of both, all the while helping to problem-solve and iterate. Her ability to tackle complex interface designs (for a widely varied audience set) was coupled fantastically with a strong artistic skill and consistent quality execution. Whitney was a pleasure to work with and we all valued her time with us in Pittsburgh!” 

    -Reagan Heller, Art Director at Schell Games LLC
    September 16, 2011
  • FIRAXIS GAMES
  • - Sid Meier, Lead Game Designer at Firaxis Games
    June 26, 2009

    “Whitney was one of those hires where you can't believe how lucky you got and that feeling only increased as I worked with her. She is incredibly bright and creative. She tackles complex problems and systems with great speed but also great thoroughness and attention to detail. Whitney takes feedback and criticism very well and articulates her ideas very clearly leading to a minimum of miscommunications. Her work style allows for quick iteration and implementation of changes. She is constantly expanding her artistic skills (dabbling in concept art and pixel art) to increase her versatility. Her strongest asset as a UI artist is her ability to analyze the needs of the user and come up with the most clear, intuitive, and attractive way of getting them what they need. I can't recommend her highly enough.” 

    - Arne Schmidt, Art Lead at Firaxis Games
    June 16, 2009
  • CARNEGIE MELLON UNIVERSITY
  • “Whitney was a student of mine at the Entertainment Technology Center. I worked with her for a semester, and she proved to be engaged, thoughtful and talented. As good as she was, she was interested in pushing herself to always work to improve and be even better. And she's already started on what looks to be a promising career, and I imagine she'll do well.” 

    -Drew Davidson, Director of the Entertainment Technology Center at Carnegie Mellon University
    January 27, 2009